KEEPING THE GAME FAIR
Before the game begins, the two players each roll the dice to determine who gets the kickoff. The player with the highest number starts the game.
Whenever you throw a 1 or a 2, you lose the ball to the opponent along the corresponding yellow intercept tracks.
Whenever you throw a 3, 4, 5 or 6 you pass the ball to along the corresponding track to one of your own players. Sometimes there are more than one pass track available and you will have to choose.
If you throw the dice too hard so that it bounces out of the stadium, you lose the ball to the opponent for a throw-in from an attacking position.
During normal gameplay, a player can give away a penalty by grabbing the dice while it is still in motion; or throwing out of turn. This results in a penalty in front of the goal.
If the player taking the penalty throws a 1 or 2, the strike is off target and the defending player gets a restart from the goalie dot without having to defend the goal.
If the penalty dice roll is a 3, 4, 5 or 6, the shot is on target and the defending player has to roll the dice to prevent a goal from being scored. If the goalie rolls a 1 or 2, a save is made and the game resumes from the goalie dot, If they roll a 3, 4, 5 or 6, a goal is scored and the game restarts from the kickoff position.
If the scores are level at the end of normal and extra time, the same rule applies to a penalty shootout to determine the winner.